research methods
Research methods quiz
Test your grip on research methods in UX. Read each definition and name the term; this quiz leads with the research methods entries and rounds out with a few from across the glossary. Every question comes from the live entries, so it grows as the glossary does.
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Revise the research methods terms first
The research methods entries in the glossary, in brief. Open any one for the interactive demo behind it.
- Heuristic evaluation
- A quick expert review that checks an interface against a short list of usability rules of thumb - before you ever test with users.
- Five-second test
- Show someone a design for five seconds, take it away, then ask what they remember. What survives that glance tells you what the layout is really shouting - and what it is quietly burying.
- First-click testing
- First-click testing asks one question: where do people go first to get something done? That opening move matters out of all proportion - get it right and the task usually follows; get it wrong and it rarely recovers.
- Usability testing
- Watching real people attempt real tasks with your design, to find where it trips them up. It is not asking whether they like it - it is handing them something to do and seeing what actually happens.
- Leading questions
- A question worded so it nudges you toward a particular answer - through a loaded word, a built-in assumption, or a scale that only points one way. It measures the wording, not the truth.