Topic

Cognitive psychology

Nearly every rule of thumb in UX is really a fact about the mind, borrowed and put to work. How much someone can hold in their head at once, what they notice and what slips past, how they expect a thing to behave before they have even touched it - all of it is set by how attention and memory actually work, long before anyone reaches your screen.

That is what this cluster is about: the cognitive grain you are designing along, or against. Work with it and an interface feels obvious - people just know what to do. Ignore it and they bounce off perfectly logical screens for reasons they could never quite put into words.

Each entry below makes the idea happen to you first - your own attention wandering, your own memory quietly filling a gap, your own reach for the obvious control - then explains what you just felt and what it means back at the drawing board.

The cognitive psychology entries 16

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