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UX term videos
Short on time? Each of these is the 20-second version of a glossary entry - the same idea, narrated over its demo. Tap any one to watch it, then try the interactive version on the page.
Watch
Short on time? Each of these is the 20-second version of a glossary entry - the same idea, narrated over its demo. Tap any one to watch it, then try the interactive version on the page.
Colour blindness
Keyboard trap
Accessible forms (labels and instructions)
Focus management
Semantic HTML
Screen readers
Readability and plain language
ARIA
WCAG levels (A, AA, AAA)
Captions, transcripts and audio descriptions
Cognitive accessibility
Keyboard navigation
Focus order
Skip links
Alt text
Target size
Reduced motion
Cognitive load
Mental model
Recognition vs recall
Serial position effect
Chunking
Von Restorff effect
Change blindness
Selective attention
Choice overload
Gulf of execution and evaluation
Norman's seven stages of action
Conceptual model
Constraints
Zeigarnik effect
Availability heuristic
Peak-end rule
Halo effect
Decision fatigue
Priming
Endowment effect
IKEA effect
Cognitive dissonance
Bandwagon effect
Inattentional blindness
Curiosity gap
Information scent
Habituation
Planning fallacy
Hyperbolic discounting
Satisficing
Spotlight effect
Labour illusion
Barnum-Forer effect
Curse of knowledge
Banner blindness
Negativity bias
Picture superiority effect
Storytelling effect
Schema
Self-serving bias
Spacing effect
Empathy gap
Centre-stage effect
Time perception
Flow state
Hawthorne effect
Method of loci
Hick's law vs Miller's law
Confirmation bias
Dunning-Kruger effect
Dark patterns
Confirmshaming
Preselection
Roach motel
Sneaking
Fake scarcity
Trick wording
Fake urgency
Forced continuity
Nagging
Fake social proof
Obstruction
Forced action
Disguised ads
Comparison prevention
Visual interference
Currency confusion
Addictive design
Bait and switch
Drip pricing
Privacy zuckering
Progressive disclosure
Affordance
Feedback
Microcopy
Feedforward
Forcing function
Loading states
Perceived performance
Drag and drop
Pull to refresh
Nudge
Onboarding
Gestures
Modality
UI state
Error tolerance
Navigation patterns
The 5 dimensions of interaction design
Skeuomorphism
Discoverability
Defaults
Friction
Microinteractions
Error prevention
Error recovery and undo
Optimistic UI
Interactive states (hover, focus, active)
Tooltips
Affordance vs signifier
Confirmation dialog
Doherty threshold
Fitts's law
Hick's law
Miller's law
Gestalt: proximity
Jakob's law
Tesler's law
Weber's law
Aesthetic-usability effect
Pareto principle
Postel's law
Parkinson's law
Occam's razor
Gestalt: similarity
Gestalt: closure
Gestalt: continuity
Gestalt: common region
Gestalt: prägnanz
Gestalt: uniform connectedness
Gestalt: proximity vs common region
Social proof
Scarcity
Reactance
Fresh-start effect
Temptation bundling
Streisand effect
Provide exit points
Delighters
Noble edge effect
Shaping
Investment loops
Triggers
Anchoring
Loss aversion
Framing effect
Reciprocity
Authority
Unity
Social proof vs authority
Goal-gradient effect
Variable reward
Decoy effect
Commitment and consistency
Sunk cost fallacy
Liking
Sunk cost fallacy vs loss aversion
MVP (minimum viable product)
Wireframe
Prototype & fidelity
Double diamond
User flow
Design tokens
Aha moment
Human-centred design
Sitemap
Atomic design
User-centred design
Information architecture
Inclusive design
UX honeycomb
The 5 Es of usability
Divergent & convergent thinking
Design sprint
Service design
Service blueprint
User journey map
Touchpoint
Design critique
Design debt
Handoff
Accessibility (overview)
Stakeholder management
User persona
UX vs UI
Design thinking
Design system
Jobs to be done
Heuristic evaluation
Five-second test
First-click testing
Usability testing
Leading questions
Survivorship bias
Sample size and statistical significance
False consensus effect
Tree testing
Acquiescence bias
Surveys and questionnaires
Affinity mapping
Synthetic users
Hindsight bias
Observer-expectancy effect
Social desirability bias
Think-aloud protocol
Card sorting
Thematic analysis
User interviews
Task analysis
Triangulation
Recall bias
Research bias
Synthetic personas
Contextual inquiry
A/B testing
Guerrilla testing
Usability testing vs heuristic evaluation
Five-second test vs first-click test
Nielsen's 10 usability heuristics
Cards
Tabs
Accordion
Carousel
Modal dialog
Stepper (wizard)
Segmented control
Search with autocomplete
Filtering and faceted search
Date picker
Navigation drawer (hamburger)
Empty state
Command palette
Data table
Pagination vs infinite scroll
Tabs vs accordion
Breadcrumbs
Skeleton screen
Toast notification
Modal vs toast
The interactive demo on each entry is still the point - you learn a term by doing it. These clips are just a faster way in: a narrated recap you can watch in 20 seconds, share, or come back to. Every one links straight to its full demo.
Prefer to read? Start in the UX glossary, drill terms with flashcards, or test yourself on the UX quiz.