Doherty threshold

What is the Doherty threshold?

The Doherty threshold is the point - around 400 milliseconds - where a system’s response feels immediate and keeps you in flow. Beyond that, attention fades: people hesitate, re-check, and disengage, even when the result is the same.

Prefer to watch? Watch the recap 0:36

The demo

Tap the button. The instant it answers, say whether that felt instant or laggy. Eight taps, each with a different hidden delay - then we'll show you where your own line falls.

What this demo shows (text version)

You tap a button eight times. Each tap answers after a different hidden delay - from instant to well over a second - and after each one you say whether it felt instant or laggy.

Sorted by delay, almost everyone's answers flip from "instant" to "laggy" somewhere around 300-400 milliseconds. That crossover is the Doherty threshold: below it a response feels immediate and you stay in flow; above it you notice the wait, doubt the system and disengage - even though the result is exactly the same.

Under 400 milliseconds, a response feels instant and you stay in flow; past that, people notice the delay, doubt the system, and disengage. When the work itself can’t be faster, make the response faster - a progress bar or optimistic UI answers inside the window. You can see and try this in action on this page.

This is why responsiveness is a feature, not a nicety. When a real operation can't beat the threshold - a network round-trip, a heavy query - the fix often isn't to make it faster but to keep the system answering: optimistic UI that assumes success, a skeleton screen, a progress bar that actually moves. You stay in flow because something responded inside the window, even while the real result is still on its way.

Faster isn't unconditionally better, though. A result that returns too instantly can read as cheap or untrustworthy - "we searched 4,000 listings" in ten milliseconds invites suspicion, which is why a short, honest pause (the labour illusion) sometimes earns more trust than raw speed. And a spinner that flashes for a tenth of a second is worse than none at all. The threshold is a line to clear, not a number to obsess over.