interaction design

Interaction design quiz

Test your grip on interaction design in UX. Read each definition and name the term; this quiz leads with the interaction design entries and rounds out with a few from across the glossary. Every question comes from the live entries, so it grows as the glossary does.

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Revise the interaction design terms first

The interaction design entries in the glossary, in brief. Open any one for the interactive demo behind it.

Progressive disclosure
Show people just what they need right now, and tuck the rest behind a clear next step. It keeps the first view simple without hiding anything for good.
Fitts's law
The time to hit a target grows as the target gets smaller and as it sits further away. Big, close things are fast; small, distant things are slow.
Affordance
An affordance is the visual hint that tells you what you can do with something - a raised button says "press me", underlined blue text says "click me". Strong cues make actions obvious; missing or false ones leave people guessing.
Feedback
Feedback is the interface answering back: a clear sign of what just happened and what to do next. Act without it and people are left guessing whether anything worked at all.
Microcopy
The small words inside an interface - button labels, hints, placeholders, error messages - that quietly guide, reassure and give it a voice. Tiny by word count, decisive by impact.