accessibility
Accessibility quiz
Test your grip on accessibility in UX. Read each definition and name the term; this quiz leads with the accessibility entries and rounds out with a few from across the glossary. Every question comes from the live entries, so it grows as the glossary does.
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Revise the accessibility terms first
The accessibility entries in the glossary, in brief. Open any one for the interactive demo behind it.
- Colour blindness
- Colour blindness is reduced ability to tell certain colours apart - most commonly red from green - affecting a meaningful slice of people, mostly men. For design it means one thing above all: if colour is the only way you signal something, a lot of users simply won't receive the message.
- Keyboard trap
- A keyboard trap is when focus enters a spot but can't exit via keyboard - a widget, embed or dialog that captures Tab, leaving keyboard or switch users stranded and unable to reach the rest of the page. For someone who can't use a mouse, it’s not an annoyance; it’s a dead end that can make the whole page unusable.
- Accessible forms (labels and instructions)
- An accessible form gives every control a real, programmatically-associated label and clear instructions, so a screen-reader user hears what each field is for before they fill it in. Without that, the form may look fine but announces as a row of nameless "edit text" boxes - usable by sight, a guessing game by ear.
- Focus management
- Focus management means deliberately guiding where keyboard focus lands as the interface updates - moving it into a dialog when it opens, returning it to the trigger when it closes, or placing it on a new view or error. Done right, keyboard and screen-reader users stay in a sensible place; done wrong, they’re left stranded - either on invisible elements or back at the top after every action.
- Semantic HTML
- Semantic HTML means using elements for what they mean - header, nav, main, button, h1-h6, list - rather than wrapping everything in styled divs and spans. The meaning is invisible on screen but everything to assistive technology: it's what lets a screen reader announce roles, list headings, and jump straight to the main content.
- Screen readers
- A screen reader is software that speaks (or sends to a braille display) what's on screen, letting blind and low-vision people use a computer by ear. Crucially, it turns a two-dimensional visual layout into a one-dimensional stream - read in source order, element by element - so the experience is linear, sequential, and entirely dependent on the meaning in your markup.
- Readability and plain language
- Readability is how easily text can be read and understood; plain language is writing deliberately for that ease - common words, short sentences, active voice, no needless jargon. It isn't dumbing down; it's respecting the reader's time and the fact that stress, distraction, a second language or a cognitive difference all lower the reading level anyone can comfortably handle.
- ARIA
- ARIA (Accessible Rich Internet Applications) is a set of HTML attributes - roles, states and properties - that tell assistive technology what a custom element is and what it's doing when native HTML can't. It adds an accessibility layer on top of the markup: this div is a switch, it's currently on, this region is live. Powerful, and easy to get wrong.
- WCAG levels (A, AA, AAA)
- WCAG - the Web Content Accessibility Guidelines - groups its success criteria into three conformance levels: A (the bare minimum), AA (the standard most organisations and laws target), and AAA (the highest, often impractical to meet site-wide). Each level builds on the last, so AA includes all of A, and AAA includes all of AA.
- Captions, transcripts and audio descriptions
- These are three ways to make audio-visual content reach people who can't fully see or hear it. Captions put the audio (speech and meaningful sounds) on screen, in sync, for people who can't hear. A transcript is the whole thing as readable text. Audio description narrates the important visuals, in the gaps, for people who can't see. Each serves a different barrier - and most media needs more than one.
- Keyboard navigation
- Keyboard navigation means using the keyboard to operate an interface: Tab to move between controls, arrow keys to navigate within a group, Enter or Space to activate. If the mouse disappeared, everything would still have to work.
- Cognitive accessibility
- Cognitive accessibility is designing so people with differences in memory, attention, language, literacy or processing - whether a permanent condition, a temporary state like stress or fatigue, or just being new - can understand and use a product. It's less about a single assistive technology and more about reducing the mental effort an interface demands.
- Focus order
- Focus order is the sequence the Tab key follows across a page. When it matches visual order, navigation feels natural; when it doesn’t, each tab can jump unexpectedly.
- Skip links
- A skip link is a hidden link, revealed the moment you press Tab, that jumps straight past a repeated block - usually the navigation - to the main content. Sighted mouse users never see it; keyboard users would be lost without it.
- Alt text
- Alt text is the written description an image carries for people who can't see it - read aloud by a screen reader, and shown if the image fails to load. Good alt conveys what the image means; bad or missing alt leaves a hole in the page.
- Target size
- Target size is the size of a tappable or clickable element plus the space around it. If it’s too small or too crowded, users may miss it - due to fat fingers, tremors, small screens, or a moving bus - and a control they can’t reliably hit is effectively broken.
- Reduced motion
- Reduced motion is honouring a user's request to cut animation. Movement on screen makes some people dizzy, nauseous or worse; the prefers-reduced-motion setting is them asking you to keep things still, and a good interface listens.