laws & principles
Laws & principles quiz
Test your grip on laws & principles in UX. Read each definition and name the term; this quiz leads with the laws & principles entries and rounds out with a few from across the glossary. Every question comes from the live entries, so it grows as the glossary does.
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Revise the laws & principles terms first
The laws & principles entries in the glossary, in brief. Open any one for the interactive demo behind it.
- Gestalt: proximity
- Things placed close together are read as one group; things spaced apart are read as separate. Proximity is such a strong cue that the eye groups by distance before it even registers shape or colour.
- Jakob's law
- People spend most of their time on other sites, so they expect yours to work the same way. Familiar patterns are faster to use because visitors arrive already knowing them - you're borrowing every habit the rest of the web has taught them.
- Tesler's law
- Every process has a baseline of complexity that can't be designed away - it can only be moved. The question is never whether to remove it, but who carries it: the person using the product, or the people building it.