laws & principles

Laws & principles quiz

Test your grip on laws & principles in UX. Read each definition and name the term; this quiz leads with the laws & principles entries and rounds out with a few from across the glossary. Every question comes from the live entries, so it grows as the glossary does.

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Revise the laws & principles terms first

The laws & principles entries in the glossary, in brief. Open any one for the interactive demo behind it.

Gestalt: proximity
Things placed close together are read as one group; things spaced apart are read as separate. Proximity is such a strong cue that the eye groups by distance before it even registers shape or colour.
Jakob's law
People spend most of their time on other sites, so they expect yours to work the same way. Familiar patterns are faster to use because visitors arrive already knowing them - you're borrowing every habit the rest of the web has taught them.
Tesler's law
Every process has a baseline of complexity that can't be designed away - it can only be moved. The question is never whether to remove it, but who carries it: the person using the product, or the people building it.